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9.9 Public Test

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Guide to Public Tests

7/8: Test updated to iteration 3.

It's time again for a new World of Tanks Public Test! We're gearing up for the next update by letting everyone sample what we've been working on just before it's wrapped up and ready to go. Not to mention you can help us gather data and feedback in the days leading up to the final update release!

All World of Tanks players are eligible to take part in this Public Test as long as they registered before June 22. You don't need to be an experienced tester to join in, you just need to be willing to try out as many of the new features as you can, and send us your feedback!

Any new or changed content for the Public Test should be considered not final and subject to change upon final update release.

Featured Changes

  • New test variation of Domination, "Steel Hunt"
  • New graphics rendering settings

...And more! For the full list of changes, please see the Notes section below.

Ready to Download? New to Testing?

Get the full story on how Public Tests operate in our handy guide.

Public Test Notes

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Iteration 3

Iteration 2

Iteration 1

Iteration 3

  • Fixed display of armor protection of the AMX 50 100
  • Fixed some issues with the visual models of the following vehicles: VK 36.01 (H), Tiger P, Т-55 NVA DDR, and Tiger
  • Fixed display of spotted enemy vehicles on the minimap
  • Returned the old version of the Highway map
  • Added an option to the vehicle carousel that allows you to hide vehicles used for special modes
  • Fixed display of shadows on water
  • Disabled team chat for solo players in Steel Hunt event
  • Fixed display of personal Emblems, Inscriptions, and Marks of Excellence on guns

Iteration 2

Maps

  • Removed the test version of Fiery Salient
  • Fixed many visual issues with maps
  • Fixed the incorrect display of water on certain maps when using the standard renderer

Vehicles

  • Canceled the replacement of the VK 45.02 (P) Ausf. B by the Mäuschen
  • Added the ability to purchase the Premium Heavy Tank No. VI and Kanonenjagdpanzer vehicles during the test
  • Increased the view range of the Spähpanzer from 380 to 400 m
  • Fixed some issues with the damage and armor models of the following vehicles: T-62A (front of the turret), M6A2E1 (front and sides of the turret), T110E3 (front of the superstructure and hull)
  • Fixed some issues with the visual models of the following vehicles: Skorpion, Object 777, M6A2E1, Jagdpanther, Ferdinand, Caernarvon, Spähpanzer, Т-62А, JagdPz E 100, Maus, IS-3 auto

Graphics

  • Fixed insufficient brightness of camouflage on some vehicles
  • Fixed incorrect display of shadows for integrated Intel HD Graphics video adapters
  • Fixed display of semi-transparent foliage with TSSAA-LQ or TSSAA-HQ enabled
  • Improved the performance of effects in the Sniper mode
  • Fixed excessive brightness of vehicle track traces

Other

  • Fixed many issues with the Steel Hunt event and significantly reworked its economy
  • Fixed issue with battle level exceptions not working properly for some vehicles
  • Fixed display of post-battle statistics when playing in a Platoon
  • Fixed functionality of the Command Menu and the "Attention to sector...!" command
  • Fixed some issues with the Team Battle mode

Iteration 1

Maps

  • Temporarily replaced the maps Prokhorovka and Fiery Salient with a reworked variant of the Fiery Salient for the duration of Common Test 1 (old versions will return in next iteration)
  • Fixed some issues and reworked gameplay on Swamp (in order to reduce the number of draws) and Highway (in order to encourage active gameplay in the center)
  • Reworked destruction effects for some environmental objects

Vehicles

  • Reworked 14 vehicles in HD quality: Type 62, AMX 50 100, FCM 50 t, Churchill VII, Caernarvon, Conqueror, Panther/M10, VK 36.01 (H), M6A2E1, T23E3, M46 Patton, T110E3, T110E4, Т-62А
  • Significantly increased the front armor protection of the M6A2E1 upon reworking the vehicle in HD quality
  • Fixed issue with the damage models of 18 vehicles that made the front of the vehicles vulnerable to penetration by guns with low penetration power
  • Improved some characteristics of the following Premium vehicles: STA-2, Type 62, and the T-44-122 (Supertest reward tank)
  • Fixed several issues with the models of the M26 Pershing and T-34-85 Rudy

Changes to Vehicle Characteristics

M46 Patton:

  • Aiming time of the 90mm Gun M3 for the M46M73 turret decreased from 2.3 to 2 s
  • Aiming time of the 90mm Gun M36 for the M46M73 turret decreased from 2.3 to 2 s
  • Aiming time of the 90mm Gun T15E2M2 for the M46M73 turret decreased from 2.3 to 2 s
  • Aiming time of the 105mm Gun T5E1M2 for the M46M73 turret decreased from 2.3 to 2 s
  • Dispersion of the 105mm Gun T5E1M2 decreased from 0.4 to 0.39 m
  • Aiming time of the 90mm Gun M3 for the M46T119 turret decreased from 2.3 to 2 s
  • Aiming time of the 90mm Gun M36 for the M46T119 turret decreased from 2.3 to 2 s
  • Aiming time of the 90mm Gun T15E2M2 for the M46T119 turret decreased from 2.3 to 2 s
  • Aiming time of the 105mm M4 gun for the M46T119 turret decreased from 2.3 to 2 s
  • Aiming time of the 105mm Gun T5E1M2 for the M46T119 turret decreased from 2.3 to 2 s
    • Reload time decreased from 9.3 to 9 s

M48A1 Patton:

  • Dispersion on turret traverse of the 105mm Gun T5E1M2 decreased by 17%
  • Dispersion of the 105mm Gun T5E1M2 decreased from 0.4 to 0.38 m

STA-2:

  • Crossing capacity of the STA-2 suspension on solid terrain increased by 20%
    • Medium terrain increased by 18%
    • Soft terrain increased by 10%
  • Aiming time of the 90mm Rifled Gun for the STA-2 turret decreased from 2.2 to 2.1 s
  • Dispersion on turret traverse of the 90mm Rifled Gun decreased by 29%

STA-1:

  • Dispersion on turret traverse of the 90mm Rifled Gun decreased by 17%

Type 62:

  • Dispersion on the move and hull traverse of the Type 62 suspension decreased by 12%
  • Crossing capacity of the Type 62 suspension on solid terrain increased by 17%
    • Medium terrain increased by 14%
    • Soft terrain increased by 7%
  • Reload time of the 85mm Type 62 gun for the Type 62 turret decreased from 5,7 to 5,5 s
  • Dispersion on turret traverse of the 85mm Type 62 gun decreased by 17%

Т-44-122:

  • Dispersion on the move and hull traverse of the Т-44-122 suspension decreased by 8%
  • Gun depression angle increased by 1 degree

Graphics

  • Significantly optimized the overall performance of the 3D engine
  • Implemented a mechanism that automatically lowers the resolution if game performance decreases
  • Optimized performance of some special effects
  • Improved the renderer:
    • Added a new full screen anti-aliasing method: Temporal Anti-Aliasing
    • Improved the lighting model (BRDF) so that metals and matte surfaces now look more realistic
    • Reworked shadow rendering. Improved both the performance and quality of shadows. Added soft shadows
    • Added shadows from grass. Implemented a new method of fast grass shadow rendering: screen space shadows
    • Optimized and improved the following post effects: bloom, god rays, lens flare. Bloom is now more stable. There is no more flickering when moving the camera
    • Improved the quality and performance of HBAO (SSAO)
  • Standard renderer: Improved the quality of lighting

Other

  • Fixed rare issue with the inability of a gun with high penetration power to penetrate thin armor if such armor was under a certain configuration of side screens
  • Fixed rare issue with a shell flying inside a vehicle after a ricochet and consequently damaging a module or injuring the crew of the vehicle
  • Fixed rare issue with a shell flying through the turret of a destroyed vehicle
  • Fixed many issues with the Team Battle mode
  • Fixed twitching of the reticle in the Sniper mode when aiming at certain objects
  • Adjusted the display duration for the hints in the battle loading screen
  • Improved the graphical appearance of Strongholds
  • Expanded team panels are now displayed only when you press CTRL and mouse over a list
  • Replaced the counter font in the Personal Missions window
  • Fixed display of the suggestion about the purchasing of a standard module that was displayed even if you already had a top-tier module mounted
  • Fixed display of the same Platoon numbers for different Dynamic Platoons
  • Fixed some issues with the playback of battle replays
  • Fixed minor issues with interface
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