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9.14 Public Test - Watch the Video!

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Guide to Public Tests

2/25 The next iteration of 9.14 Public test is now live!  

It's time again for a new World of Tanks Public Test! We're gearing up for the next update by letting everyone sample what we've been working on just before it's wrapped up and ready to go. Not to mention you can help us gather data and feedback in the days leading up to the final update release!

All World of Tanks players are eligible to take part in this Public Test as long as they were registered within the past two weeks. You don't need to be an experienced tester to join in, you just need to be willing to try out as many of the new features as you can, and send us your feedback!

Any new or changed content for the Public Test should be considered not final and subject to change upon final update release.

Featured Changes

  • Improved physics and sound
  • View and spotting range on the minimap
  • New tutorial missions to get from tier V to VI

...And more! For the full list of changes, please see the Notes section below.

Ready to Download? New to Testing?

Get the full story on how Public Tests operate in our handy guide.

Public Test Notes

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Iteration 2

Iteration 1

Game Features

Technical Improvements

Iteration 2

Game Features

Improved Sound

  • Fixed the issue of repeated sound of track repairs for nearby vehicles
  • Fixed the issue of disruption of the sound of falling coins when purchasing an item with Credits or Gold
  • Fixed the issue of an abrupt stop of music when closing the Battle Results screen
  • Fixed the issues of duplicate playback of music in the battle loading screen
  • Fixed the delay of voice notification playback when hitting an enemy vehicle
  • Fixed the issue of certain missing sounds in engines, shots, vehicle destruction by ammo rack detonation, as well as missing voice notifications
  • Increased the volume of engine and track sounds. Balanced the volume of main sounds, decreased the overall noise
  • Improved the sound indicating the direction from which a shot was fired
  • Distinguished the sound of the player's vehicle being destroyed from the general combat ambience
  • Remade the sound played when triggering Sixth Sense

Improved Vehicle Movement Physics

  • Fixed some general technical issues
  • Fixed the issue for artillery where the reticle did not follow the camera in artillery aim
  • Adjusted the damage the vehicle receives from hitting the ground when falling from a hill
  • Decreased the jitter of camera in sniper mode when driving on irregular terrain
  • Improved vehicle responsiveness to control buttons

Vehicles

  • Fixed the issue of incorrectly rotated emblems on the sides of the E 25
  • Fixed the issue of incorrect number of suspension wheels for the 105 leFH18B2 SPG
  • Improved the hull armor of the MS-1
  • Added the missing tooltip for Czechoslovakian nation in the Tech Tree screen

Technical Improvements

  • Fixed the issue with an error message that appearing when minimizing the game client
  • Fixed the crash of the game client when loading a map or Battle Training
  • Fixed the issue with a disproportionate rectangular shadow displayed under the vehicle
  • Missions in the maneuvers section will be available for players who registered in the game after the release of Update 9.10 and who have completed the "Further Research" mission in Recruit Training. Previously, these missions were available for those players who had fought fewer than 50 battles before Update 9.10 was released
  • Fixed some minor issues with interface

Iteration 1

Game Features

Physics 2.0

  • Introduced a new server model for vehicle movement and collisions of vehicles with various surfaces, objects, and other vehicles
  • Added new types of maneuvers and modifications to vehicle control and behavior
  • Added new visual effects for vehicle movement and traverse (skidding, sliding)
  • Reworked the behavior of vehicles when ramming or colliding with other vehicles
  • Implemented the mechanics for turning vehicles over

Sound 2.0

  • Replaced the current FMOD sound engine with Audiokinetic Wwise, which processes sounds on a separate core, improving performance of multi-core hardware systems on practically all configurations
  • Reworked sounds of the basic subsystems:
    • Gunshots, both inside and outside vehicle turrets. However, the current system of calibers has been kept
    • Loading gun sounds: The sound corresponds to a particular caliber as well as depends on type of loading system: manual or automatic (magazine loading systems)
    • Shell penetration sound: Now, players can not only identify the caliber of the penetrating shell (or penetration type), but also identify how much damage such penetrations caused to their vehicles
    • Sounds of tracers and vehicle destruction
    • Fully reworked sounds of vehicle engines, tracks, transmissions and the sounds of interaction with various types of surfaces
  • Reworked and re-implemented the special sound upon causing a critical hit. It presents a sound notification about causing the critical damage to enemy vehicles
  • Newly implemented:
    • Sound for the Sixth Sense "bulb"
    • Sound notifications for damaged modules (observation device, turret, fuel tanks, radio, ammo rack)
    • Sounds for basic consumables (First Aid Kit, Repair Kit, Fire Extinguisher)
    • Sound presets for playing with different sound systems and at different time of day

General Features

  • Added list of goal-setting missions (maneuvers) to the "Recruit Training" tab (for players in tier IV-V vehicles)
  • Reduced the number of modules for low-tier vehicles (to facilitate the research process)
  • Improved the system of filters and tooltips for storing and activating Personal Reserves
  • Clan profiles: 
    • Added Clan search option to the Stronghold tab
    • Improved the visual component
  • Improved the display settings for loading screens. Now players can select the following settings: 
    • Previous loading screens style (teams are displayed in one table)
    • Loading screen with the minimap
    • Loading screen with tips
  • Added a short name of a player's vehicle with the vehicle type icon to the list of teams (Tab key screen). The information about the player's currently selected vehicle is displayed in the list of teams (Tab key screen) until this player respawns in another vehicle. When all player's vehicles are destroyed in a battle with a limited number of respawns, the information about the last destroyed vehicle is displayed
  • Added display of the following characteristics on the minimap: 
    • Current view range of a vehicle
    • Maximum view range
    • Vehicle draw range
  • Added Belarusian, Ukrainian and Kazakh localizations

Tanks

  • Added the following vehicles for testing by Supertest players:
    • Kirovets-1 - Soviet tier VIII heavy tank
    • T25 Pilot Number 1 - American tier VIII medium tank
    • Bat.-Châtillon 25 t AP - French tier IX medium tank
    • leKpz M 41 90mm - German tier VII light tank
    • Sentinel AC IE2/IV - British tier VI medium tank
    • Grille 15, German tier X tank destroyer
  • Reworked 24 vehicles for HD quality: 
    • USA: M44, M53/M55, T20, T40, T1 Heavy Tank, T28 Prototype
    • Germany: E 25, Pz.Kpfw. T 25, G.W. Tiger, Nashorn, VK 30.01 (H), VK 72.01 (K)
    • USSR: IS-6, MS-1, A-20
    • France: 105 leFH18B2, AMX 50 Foch (155)
    • UK: AT 15, Crusader, Sexton II
    • Japan: Type 3 Chi-Nu, Type 97 Chi-Ha, Type 5 Ke-Ho, Chi-Ni
  • Improved the visual models of the following vehicles:  SU-100, IS, M4 Sherman, Centurion Mk. 7/1
  • Improved the collision models of the following vehicles: T29, T30, T34
  • Added the Improved Ventilation equipment for the T28 Prototype
  • Changed the crew configuration of the T95E2 to make it compliant with the M48A1 Patton's crew configuration
  • Fixed some issues with the visual models of some vehicles

Maps

  • Added "Ravaged Capital" map to Domination mode
  • Reworked "Sacred Valley" map

Technical Improvements

  • Fixed some functionality and customization issues
  • Improved interfaces, added conditions for applying customization elements to vehicles (completion of Personal Missions)
  • Ability to disable voice chat (by pressing Alt+Q). Added the ability to change the key combinations in the settings
  • Improved the interface of the cart when purchasing customization elements
  • Ability to view customization elements grouped by types (camouflage, emblems, inscriptions) in the "Confirm Purchase" window
  • Ability to exchange currency (Gold/Credits) in the "Confirm Purchase" window
  • Fixed bad links to Asia, KR localizations in the mini-client
  • Improved camera performance when zooming into objects
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